Server announcement

We're switching to a new, more accurate PP calculator

On the date below, Datenshi is replacing how performance points (pp) are calculated for every mode. The short version: your pp numbers are about to change, some up and some down, because the new system fixes real, long-standing mistakes in the old one.

09
Sunday, August 9, 2026All scores get recalculated with the new system

Why change it at all?

Our old pp formula was built by hand years ago, and tuned by trial and error against a handful of sample plays. Over time we found it had real bugs, the kind that could make a play worth 20 to 40 times more pp than it should on certain maps. It also never quite matched how the real osu! game calculates difficulty and performance.

The new calculator (we call it Senku) is built to match the official game's own math exactly. We tested it directly against real scores from the official osu! servers, and the numbers line up to the decimal. For vanilla play (no Relax), this means your pp will now be calculated the same way it would be on the official game.

What changes for vanilla play

Most scores will land close to where they were. The biggest changes happen on maps where the old formula's bugs were hiding, especially maps that stack several mods together, or very fast "stream" maps where a specific miscalculation used to inflate pp. Those get corrected now. You can browse real examples for every mode below.

What changes for Relax play

This one needs a bit more explanation. The official osu! game doesn't actually give out official pp for Relax at all: it's not a mode the real servers rank. So there's no "correct answer" we can copy from the real game the way we can for vanilla. What we can do is use the same accurate difficulty math and be honest about what Relax actually removes: with Relax, the game aims and clicks precisely for you, so timing-based skill stops mattering as much. The new system reflects that honestly, which on its own would make most Relax pp drop quite a bit.

Since we don't want Relax to suddenly feel worthless, we're adding a manual bonus on top, a different amount for each mode, based on how big the drop was:

Heads up: even with the bonus, some individual Relax scores will still end up lower than before, especially on very fast, stream-heavy maps, where Relax genuinely removes more of the challenge. This isn't a bug, it's the new system being honest about difficulty instead of applying one flat number to everything.

See it for yourself

Below is a real sample of maps and real scores from our database, showing the old pp next to the new one for every mode, vanilla and Relax. Search for your favorite map or sort any column to explore.

Before & after browser

Real maps, real scores. "SR nomod" is the map's plain difficulty rating; "SR final" is that same map's rating with the mods used in this score (and, for Relax, with Relax's own effect on difficulty applied).

new pp ≥ old pp

Frequently asked questions